Every calling is built to never leave you idle: the full rotation is online by the mid-teens to low-20s, so by level 30 there is always a button to press — and a couple of capstone choices arrive at 45 and 58. Each class carries the tools its role expects: tanks taunt and soak, everyone gets an interrupt to snap a boss-cast shut, and healers keep the party on its feet.
Holds the foe’s attention and soaks its blows so the rest of the party can work. Knight & Paladin (with Warden as a capable off-tank).
Keeps the party standing — targeted mends, group heals, and a clutch save. Cleric leads; Paladin flexes into off-healing.
Burns the foe down. The reason the fight ever ends. Rogue & Warden (melee), Ranger & Mage (ranged).
TANK. The bulwark — sword and shield. Taunts the foe, soaks the blow, and outlasts the night. Holds the line so others may strike.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ⚔ Shield Bash | Signature | 4s | A skill-shot: mash to build the blow — your next strike hits for up to 1.9×+ by how hard you wind up. |
| 3 | 📢 Challenging Shout | TAUNT | 12s | TAUNT — roar the foe onto you and cut its damage to you by 50% for 4s. Holds threat off the healer. |
| 4 | 🛡 Iron Guard | Defensive | 9s | Raise iron — the next blow against you is cut by 75%. |
| 5 | 🛡 Shield Throw | Nuke | 3s | Hurl your shield at the target for 130% weapon damage — the ranged pull and your low-cooldown filler. |
| 6 | 🌀 Shield Sweep | AOE | 8s | Sweep your shield through ALL foes around you for 70% weapon damage — and snap their attention to you. |
| 7 | 🩸 Crushing Wound | DoT | 9s | A crushing blow that leaves a wound bleeding for 6s. |
| 8 | ❤ Hold the Line | Buff | 12s | Steel your resolve — heal 18 each tick for 3 tolls. |
| 10 | 🔨 Pommel Strike | INTERRUPT | 12s | INTERRUPT — crack the foe across the jaw to cut a boss-cast short and lock that school for 4s. |
| 12 | ➕ Bulwark Shout | Group Heal | 20s | Heal yourself and nearby allies for 22% and steady them for 2 tolls. |
| 16 | ☄️ Decapitate | Execute | 12s | Execute: behead a foe below 35% health for 320% weapon damage. |
| 45 | 🔥 Vengeance ★ capstone | Party Buff | 24s | Plant the Vengeance banner — you and nearby allies heal and hit +8 for 4 tolls. |
| 58 | 🪨 Unbreakable ★ capstone | Defensive | 45s | Become Unbreakable — incoming damage is cut by 95% on the next blow. The capstone "oh-no" button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 140 | 275 | 575 | 1025 |
| Weapon Damage | 10–15 | 28–33 | 68–73 | 128–133 |







TANK · off-healer. Gilded faith. Taunts and shields like a Knight, but can lay hands on a falling ally in a pinch — the flexible front line.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🔆 Crusader Strike | Signature | 4s | A skill-shot: nail the three-beat timing — your blessed strike lands for up to 1.9×+. |
| 3 | ✊ Hand of Reckoning | TAUNT | 12s | TAUNT — a ranged hand of judgment drags the foe onto you and cuts its damage to you by 45% for 4s. |
| 4 | 🛡 Shield of Faith | Defensive | 10s | A shield of faith — the next blow against you is cut by 80%. |
| 5 | ⚖ Judgment | Nuke | 3s | Hurl Judgment at the target for 130% weapon damage from range — your low-cooldown filler. |
| 6 | 🌟 Consecration | AOE | 8s | Hallow the ground — ALL foes around you take 75% weapon damage and turn to you. |
| 7 | 💗 Flash Heal | Heal | 6s | OFF-HEAL — a fast 25% heal on the most-wounded ally (or yourself). Your between-cast top-up. |
| 8 | ✋ Lay on Hands | Heal | 16s | OFF-HEAL — lay hands on the most-wounded ally (or yourself) for 50% of their health. |
| 10 | 🔨 Rebuke | INTERRUPT | 12s | INTERRUPT — rebuke the foe to cut a boss-cast short and lock that school for 4s. |
| 12 | ➕ Devotion Aura | Group Heal | 20s | Raise a Devotion Aura — you and nearby allies heal over 3 tolls. |
| 16 | 🔨 Hammer of Wrath | Execute | 12s | Execute: a winged hammer smites a foe below 35% health for 300% weapon damage. |
| 45 | 😇 Avenging Light ★ capstone | Party Buff | 24s | Call down Avenging Light — you and nearby allies heal 14/tick and hit +6 for 4 tolls. |
| 58 | 🟡 Divine Shield ★ capstone | Defensive | 45s | Divine Shield — bubble up and cut the next blow by 95%. The capstone panic button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 132 | 267 | 567 | 1017 |
| Weapon Damage | 10–16 | 28–34 | 68–74 | 128–134 |







BRUISER · melee DPS. The even hand — sturdy enough to off-tank, with a banner that rallies the party. Balanced bite for the long hours.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 💥 Power Strike | Signature | 4s | A skill-shot: nail the three-beat timing — your next strike hits for up to 2×+ by how well you do. |
| 3 | 🪓 Sundering Blow | Nuke | 3s | A heavy sundering blow that lands instantly for 150% weapon damage — your low-cooldown filler. |
| 4 | 🛡 Bulwark | Defensive | 9s | Brace yourself — the next blow against you is cut by 60%. |
| 6 | 🌀 Sweeping Blow | AOE | 8s | Strike ALL foes around you for 90% weapon damage. |
| 7 | 🩸 Rend | DoT | 8s | Open a bleeding gash — your foe loses health each second for 8s. |
| 8 | 💨 Second Wind | Self-Heal | 12s | Catch your breath — instantly restore 30% of max health. |
| 10 | 📢 Challenge | TAUNT | 14s | OFF-TANK TAUNT — bark the foe onto you and cut its damage to you by 35% for 3s. Saves a squishy ally. |
| 12 | 🚩 Rally Banner | Party Buff | 18s | Plant a banner — you and nearby allies heal and hit +6 for 3 tolls. |
| 14 | 🔨 Skull Bash | INTERRUPT | 12s | INTERRUPT — headbutt the foe to cut a boss-cast short and lock that school for 4s. |
| 16 | ☄️ Reckoning | Execute | 10s | Execute: against a foe below 35% health, strike for 300% weapon damage. |
| 45 | 🟥 Bloodthirst ★ capstone | Buff | 22s | Bloodthirst — for 4 tolls heal 8/tick and strike +9. The L45 sustain-DPS capstone. |
| 58 | 👹 Avatar ★ capstone | Defensive | 40s | Become an Avatar of war — the next blow against you is cut by 90%. The capstone survival button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 110 | 245 | 545 | 995 |
| Weapon Damage | 12–18 | 30–36 | 70–76 | 130–136 |







ASSASSIN · melee DPS. The edge — fragile and swift, but each blow bites deep. Bleeds, backstabs, and a clean Kick to cut a cast short.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🗡 Eviscerate | Signature | 4s | A skill-shot: one tight, precise strike — your next blow hits for up to 2.3×+ by how clean you land it. |
| 3 | 🗡 Shadowstrike | Nuke | 2s | Dart in for a quick backstab — 170% weapon damage, instantly. Your fast builder. |
| 4 | 💨 Evasion | Defensive | 12s | Slip the blow — the next hit against you is cut by 90%. |
| 6 | 🌀 Fan of Blades | AOE | 8s | Whirl your blades through ALL foes around you for full weapon damage. |
| 7 | 🩸 Rupture | DoT | 7s | A vicious bleed — your foe loses health each second for 9s. |
| 8 | ⚡ Adrenaline Rush | Buff | 12s | Surge — for 3 tolls heal a little and strike +7. |
| 10 | 🦶 Kick | INTERRUPT | 10s | INTERRUPT — the classic kick. Cut a boss-cast short and lock that school for 5s. |
| 12 | ➕ Smoke & Salve | Group Heal | 18s | Drop a healing smoke — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Cull | Execute | 10s | Execute: open the throat of a foe below 40% health for 360% weapon damage. |
| 22 | 🟢 Poisoned Edge | DoT | 14s | Coat your blade in venom — a long, slow poison ticking for 12s. Stacks the bleed pressure. |
| 45 | ❄ Cold Blood ★ capstone | Signature | 30s | Cold Blood — a guaranteed monster crit. Skill-shot your next strike for up to 4×+. The L45 burst capstone. |
| 58 | 🌫 Vanish ★ capstone | Defensive | 40s | Vanish into shadow — the next blow against you is fully negated. The capstone escape. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 80 | 215 | 515 | 965 |
| Weapon Damage | 16–23 | 34–41 | 74–81 | 134–141 |







MARKSMAN · ranged DPS. The far hand — aimed shots, serpent venom, and a concussive arrow to silence a caster from across the room.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🎯 Aimed Shot | Signature | 4s | A skill-shot: steady your aim and loose dead-centre — your next strike lands for up to 2.2×+. |
| 3 | 🏹 Steady Shot | Nuke | 2s | A reliable Steady Shot from range for 130% weapon damage — your fast filler. |
| 4 | 💨 Deflect | Defensive | 12s | Roll and deflect — the next hit against you is cut by 80%. |
| 6 | 🌀 Multi-Shot | AOE | 8s | Loose a spray of arrows — ALL foes near you take 80% weapon damage. Wide radius. |
| 7 | 🐍 Serpent Sting | DoT | 8s | A venomous arrow — your foe is poisoned, losing health each second for 10s. |
| 8 | ⚡ Rapid Fire | Buff | 14s | Rapid Fire — for 4 tolls heal a little and loose for +8 each shot. |
| 10 | 💢 Concussive Shot | INTERRUPT | 12s | INTERRUPT — a concussive arrow that snaps a boss-cast shut and locks that school for 4s, from across the room. |
| 12 | ➕ Healing Salve | Group Heal | 18s | Scatter a healing salve — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Kill Shot | Execute | 10s | Execute: a Kill Shot on a foe below 35% health for 340% weapon damage, from range. |
| 22 | 💥 Explosive Shot | Nuke | 9s | An explosive arrow that detonates on the target for 210% weapon damage. Your hardest single hit. |
| 45 | 🌟 Trueshot ★ capstone | Party Buff | 24s | Raise the Trueshot banner — you and nearby allies hit +10 and heal for 4 tolls. The L45 burst-window capstone. |
| 58 | 🪶 Disengage ★ capstone | Defensive | 38s | Disengage — leap clear and fully negate the next blow. The capstone get-out. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 88 | 223 | 523 | 973 |
| Weapon Damage | 15–21 | 33–39 | 73–79 | 133–139 |







CASTER · ranged DPS. The kindled mind — frost and fire from afar, a withering AOE, and a Counterspell that snaps a boss-cast shut. Glass, but devastating.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ❄ Frostfire Bolt | Signature | 4s | A skill-shot: weave the glyphs — your next strike erupts for up to 2.1×+ frost and fire. |
| 3 | 🔵 Frostbolt | Nuke | 2s | Hurl a Frostbolt for 140% weapon damage — your fast-cycling filler nuke. |
| 4 | 🧊 Ice Barrier | Defensive | 12s | Conjure an Ice Barrier — the next blow against you is cut by 80%. |
| 6 | 🌨 Blizzard | AOE | 8s | Call down a Blizzard — ALL foes in a wide circle take 85% weapon damage. |
| 7 | 🔥 Ignite | DoT | 8s | Set the foe ablaze — it burns, losing health each second for 10s. |
| 8 | 🌀 Evocation | Self-Heal | 14s | Evoke arcane energy — restore 28% of your health. |
| 10 | 🤚 Counterspell | INTERRUPT | 12s | INTERRUPT — Counterspell snaps a boss-cast shut and locks that school for 5s, from across the room. |
| 12 | ➕ Rune of Warding | Group Heal | 18s | Etch a Rune of Warding — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Pyroblast | Execute | 10s | Execute: a colossal Pyroblast finishes a foe below 35% health for 340% weapon damage. |
| 22 | 🟣 Arcane Blast | Nuke | 9s | Arcane Blast — a heavy bolt of raw arcane for 220% weapon damage. Your hardest single hit. |
| 45 | 🔆 Combustion ★ capstone | Party Buff | 26s | Combustion — for 4 tolls you and nearby allies hit +12. The L45 burn-window capstone. |
| 58 | ✨ Blink ★ capstone | Defensive | 35s | Blink — flicker out of harm and fully negate the next blow. The capstone escape. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 74 | 209 | 509 | 959 |
| Weapon Damage | 17–25 | 35–43 | 75–83 | 135–143 |







HEALER. The kept flame — mends the party with single heals, renews, and a circle of light, while Smite keeps you on the offensive between casts.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ✦ Smite | Signature | 3s | A skill-shot: channel holy light — your next strike smites for up to 1.8×+. Keeps you offensive between heals. |
| 1 | 💚 Greater Heal | Heal | 6s | YOUR BREAD-AND-BUTTER — a big 50% heal on the most-wounded ally (or yourself). |
| 3 | 💗 Renew | Heal | 4s | Renew — a quick 18% heal on the most-wounded ally. Your low-cooldown weave. |
| 4 | 🛡 Sanctuary | Defensive | 12s | Step into Sanctuary — the next blow against you is cut by 75%. |
| 5 | 🔮 Mind Blast | Nuke | 3s | Mind Blast for 140% weapon damage — your ranged damage filler between heals. |
| 6 | 🌟 Holy Nova | AOE | 8s | Burst with Holy Nova — ALL foes around you take 60% weapon damage AND nearby allies are healed. |
| 7 | 🔥 Holy Fire | DoT | 9s | Holy Fire — the foe smoulders, losing health each second for 10s. |
| 8 | ➕ Circle of Light | Group Heal | 16s | GROUP HEAL — a Circle of Light heals you and ALL nearby allies for 30% and over 3 tolls. |
| 10 | 🤫 Silence | INTERRUPT | 12s | INTERRUPT — Silence snaps a boss-cast shut and locks that school for 5s. The healer's kick. |
| 16 | ☄️ Lay to Rest | Execute | 12s | Execute: lay a foe below 35% health to rest for 300% weapon damage. |
| 45 | 🎶 Divine Hymn ★ capstone | Party Buff | 30s | Sing a Divine Hymn — a powerful raid-wide heal-over-time, 22/tick for 5 tolls. The L45 emergency cooldown. |
| 58 | 👼 Guardian Spirit ★ capstone | Heal | 50s | Guardian Spirit — a near-full 90% heal that snatches an ally from death's door. The capstone save. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 92 | 227 | 527 | 977 |
| Weapon Damage | 11–16 | 29–34 | 69–74 | 129–134 |







Three moments from the level-60 capstone raid — the tank squaring off on the first floor, a Mage mid-climb, and a Cleric at the bell’s heart on the final floor.


